ℬ. ℱᴏʀᴛᴇsᴄᴜᴇ (
blackmagus) wrote in
kore_logs2013-06-19 04:44 pm
Must be some kind of way out of here, said the joker to the thief...
Who: Fortescue, Jazz, and anyone who wants in!
What: Dream-sharing, both her own and the City itself.
When: Days 83 - 88
Where: Dream-space!
Warnings: Violence, humans as h'orderves, maybe some language. Will update if necessary.
1 } There's too much confusion...
2 } I can't get no relief...
3 } Businessman they drink my wine...
4 } Plowman dig my earth...
5 } None will level on the line, nobody offered his word...
[ooc: Lemme know which number you're going with, when you reply! If you'd like something different from these options, give me a shout; I'm flexible. More info to be found here. Any and all are welcome. ♥]
What: Dream-sharing, both her own and the City itself.
When: Days 83 - 88
Where: Dream-space!
Warnings: Violence, humans as h'orderves, maybe some language. Will update if necessary.
1 } There's too much confusion...
The smell of diesel permeates the air, as Fortescue finds herself in a very familiar memory. It's sunnier than the actual day, but such is the way with dreams. She's standing in the utilitarian corridor that runs through a Germanian gunship, wearing her most nondescript black clothes and boots. This can't be traced back to Imperium, officially, though unofficially there's no chance it won't. They're high over the ocean on a training exercise, and it's her job to bring them down. It's a small attack fleet — two large gunships, shiny and brand new, and four smaller skirmish boats.
Her orders are simple, and so is her plan. Wreck the two largest, use them to disable three of the skirmishers, commandeer the fourth back to land.
They're full of soldiers, of course, and the first Nazi to spot her gives her a sneer and asks what she's doing aboard. Fortescue doesn't bother with a quip. She simply shoots him, before he can raise an alarm, and heads for the top deck of the airship. While a gunship is dwarfed by one other class of airship, its size is nothing to sniff at; it's just slightly smaller than a water-bound battleship. This one has the latest Germanian weaponry, two canons that utilize particle beams, and that's her destination, cutting down anyone who gets in her way. She knows how to make her foot steps near-silent, even on steel plates. Almost no one sees her coming.
2 } I can't get no relief...
It's a year earlier, and she's meeting one of her contacts in New York. Cash Gillingwater, some sort of agent in the OSS — though she's not supposed to know that last part. He has information for her, and she has some for him. They're supposed to talk business, but she's known Cash for several years. He's another ghost, like her. Nonexistent on official records. The conversation will be pleasant, at least.
New York's summer is sweltering, but the sidewalk cafe she's situated herself at has the benefit of a breeze from the very close ocean. All around her are the sounds of the city, very different from most Earths in the 1940s. Hover cars, people talking on cell phones, elves dotting the crowds, tiny personal computers and tablets. Fashion is truly all over the place, spurred by discoveries in other universes; some of it is nearly seven years past what it should be, some of it "right" but with missing or accentuated details, and some of it is its own version of "retro," almost with a steampunk feel. She herself is outfitted in a navy-colored, spangly sort of dress, but in this crowd it doesn't stand out much — which is the point.
Fortescue drinks her coffee and waits, but the memory stands out because of how isolated she feels. There are at least ten other customers sitting near her on the sidewalk, but no one looks at her. It's as though she's truly invisible.
3 } Businessman they drink my wine...
Elben Mahr Hollows, the Elven version of a City, are disconcerting, at first. The space is magical to begin with, and as such some of them become gigantic — though the same could be said of all Hollows. But the Elben Mahr like to keep things dark, and the ceilings are cavernous with small tinkling lights. If not for the comfortable temperature and the lack of a breeze, it would be easy to think you were outside. This is one of the many parties that their elite throw, in honor of the war efforts, and the leader of this particular Hollow has something that Fortescue needs to steal. She knows this memory all too well, as she dreams it too often for her own tastes; even in real life, the experience didn't end well.
The Elben Mahr are beautiful, for all their extremist notions. They're nocturnal Elves, rarely leaving Hollows except at night, with pale skin and hair that varies from deep blacks to dark browns and russet reds. Six foot on average and built lightly, they wear particularly glittery fair for this gathering and know how to make themselves look alluring.
Fortescue is pretending to be a Germanian ambassador's daughter. No one looks at her too closely, on account of being human, which makes it easy to move about the party in a little black dress and silver jewelry. She tries not to look too closely at her surroundings. They're elegant, with seating areas centered around square black marble firepits, but the Elben Mahr are infamous for their preference of human flesh. She's been cautioned to avoid the food, as normal looking as it might be. She threads her way through the crowd with a champagne flute, Jazz on her shoulders.
4 } Plowman dig my earth...
Fortescue has never had any kind of control over her dreams. Falling dreams end in her hitting the ground, and she's never had the ability to change them like some do. But this is a completely new thing. Crystal cities haven't been a facet of her imagination or subconscious before, and Fortescue is well aware from mandatory psychological evaluations that her mind is stuck in the past and places emphasis there. There are no such cities on Earth, not even constructed in elven Hollows.
Bemused, she wanders, not talking to any of the 'natives' she sees. For now, at least. Jazz threads around at her feet, his own consciousness tied with hers due to their unique bond.
5 } None will level on the line, nobody offered his word...
It's illogical, but she feels tight and small and weak and the feelings don't go away. This dream is also a memory, with some details wildly different from what happened before. She's in the government medical facility, and the door to this particular waiting room's just been closed. It's white, sterile, and somewhat uninteresting, the design utilitarian in most aspects. But even in this place, it still shows how drastic Imperian culture has been changed. There's a framed picture on the wall that's an LED display warning about the dangers of not taking something called De-Nox ("It Will Wipe You Out of Service!"), which occasionally changes to an ad about eye implants and how they can change your life.
Fortescue was a child, when she was truly in this space, and so the chair she's in feels giant and uncomfortable. A man's just left the room. She knows what he told her, as the words have never faded out of her memory. A heavy file lays on her lap, full of documents, and she stares at her feet, wondering what would happen if she told him "no" when he comes back. No one else is in the room; all of the ten white chairs are empty. The only sound is the quiet beeping of medical technology, eighty or ninety years ahead of its time, somewhere in the rooms that connect to this one. Jazz isn't present at all. Perhaps he's dreaming of something else. This is, after all, before they had met.
[ooc: Lemme know which number you're going with, when you reply! If you'd like something different from these options, give me a shout; I'm flexible. More info to be found here. Any and all are welcome. ♥]

1} There's too much confusion...
Lacking spy skills, or even soldier skills, however, Rat moves down the hall on edge and is perfectly likely to blunder straight into one form of trouble or another.
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She ducks through a few doorways, the hum of the engines getting louder and louder as she makes her way to the deck, and tries not to use her magic too much. For the grand finale, she'll need all the energy she can get. Luckily, she has many rounds for her gun, a souped-up pistol imbued with the finest nautex available.
Two officers attempt to waylay her at a corridor junction. Fortescue can still feel the blood on her hands from when she'd killed them with magic, before. This time, she punches one in the throat, grappling for a moment, and shoots them both. That's about the time she spots Rat, down another corridor in the junction, and she stares. People rarely make it into her dreams. Her subconscious didn't like to pull people in. It was the isolation, her therapist had informed her — during another psych eval where she struggled not to punch him in the throat.
Apparently her brain is... trying something new, tonight?
"Rat. Watch it, there are soldiers all over the place, here," she warns what she thinks to be just a dream projection, reloading her gun. Jazz scurries up to sit at her feet.
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He just hopes the Nazis don't notice him, or this could take a very bad turn. He's unarmed, of course.
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Fortescue speaks briskly, business-like. She's lived this dream so many times, she can predict it. Even with the tiny little differences. And she's certainly no stranger to killing.
"Follow me," she adds.
They're not far from the door that leads onto the gunship's deck. It will be a messy fight, as it always is, and she's steeling herself for the inevitable migraine that will ensue from using so much magic when she gets there.
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He dos follow though, crouching just a little, alarmed by their surroundings, and keeps his voice to a murmur that carries less than the hiss of a whisper would. "Where are we, and how did we get here?"
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Suddenly, she can't quite remember what the name of the airship had been. And while its name is plastered on most of the equipment, it's smudged and impossible to read. Her memory is usually a lot better, and she frowns, distracted. Luckily, no one's in their vicinity at the moment. Fortescue doesn't insist. It's a dream, she figures, though she still doesn't want to see him get hurt, even if it's not real.
"We're on an airship," she explains slowly, "of the Germanian air-fleet. We're above the ocean. This is one of their newest gunships — her maiden voyage. I'm turning her into scrap metal."
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3 } Businessman they drink my wine...
There is a shadow behind him, a remnant of his own dreams that has followed him here, shaped like himself and indistinct as shadows are, but somehow not himself either, in the way things of dreams often are. He ignores it, though he's aware of it.
Fortescue is familiar, and in this unfamiliar and fantastic place, he seeks her out. It seems natural to do so. He intercepts her on her path, smiling broadly.
"Fancy meeting you here." Though where 'here' is, he has no idea.
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Wait. What's he doing here?
"...hello," she replies, after a brief frown. "Enjoying yourself?"
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"It's quite the party," he observes. "The food looks good, but I haven't tried it yet."
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"You might want to hold off on that," she decides. "The Elben Mahr have very... exotic tastes."
Or perhaps it was tastes that weren't exotic enough, but she's not sure if she wants to delve into jokes that are, for her, cannibalistic. Not in this place, with her skin crawling. Jazz peers curiously at Wallie from his place on her bare shoulders.
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Wallie raises an eyebrow. That's a worrying statement, and he glances at the food with a new perspective. "Exotic" could mean many things. It could mean "unusual delicacies" or it could mean something far more sinister. He's not sure which one she means.
"Do I want to know?"
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One of the closer elves starts to eye them, and so Fortescue gently loops an arm around Wallie's to lead them to a less populated corner of the massive room. Though it hardly looks like a corner. Like the ceiling, the walls seem more like utter blackness. It makes the room look near limitless, but objects are positioned at certain points to prevent anyone from walking into it.
"Let's just say the Elben Mahr want to go back to the old days. When humans were their, ah, slaves."
And other things.
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1)
And then Fortescue bursts into the room, shooting the people around him. He dives behind a table and pulls out his own weapon, which goes from gun to familiar sword in his hand. Once he hears enough screams to account for the people who'd been with him, he yells out.
"Woman! If you shoot me I'm going to run you through!"
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"...Dilandau? Is that you?"
She's so startled she actually uses his name.
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"Yes, it's me. No, I don't know how I got here. What are we supposed to be doing?"
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She hopes not.
"Grab their weaponry if you like."
Each soldier has, at the least, a sidearm. They're not as fancy as the gun that Fortescue has, because they're strictly for grunts, but they work much better than guns in this age from other worlds.
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"Don't kill everyone we meet before I get to try out these."
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"All right. We're going up to the deck. Follow me."
He'll have plenty of times to try out his guns, because several soldiers throw themselves down the corridor in their direction, pulling their weapons and yelling. They sound fairly frightened, as they've guessed what's on board the airship with them. And they know the Black Magus' reputation.
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2 } I can't get no relief...
"Is, uh, this seat taken?"
He looks away from her for a moment, towards the sky somewhere far above between tall buildings, can't shake the strange feeling of wrong, strange, weird, then glances back to her. He smiles, and it's genuine.
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So, she smiles back. "Not at all, poppet. Welcome to New York."
4 } Plowman dig my earth...Day 86
Fingers traced along the crystal glass, and he paused to lick a fragment, hoping to gather more clues; however, nothing was registering. It was all unfamiliar, as blurry figures moved past him until he spotted a visually clear familiarity just down a way's. Drawn towards her, he moves closer and closer in hopes to figure out who it is.
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Oh, she looked awfully familiar... Fortescue! Oh brilliant! He knew her, "Do you know this place?" A blurred figure walks past him, followed by a gaggle of blurred figures.
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Not since she'd been a child, at any rate.
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He begins walking off in no particular direction, before turning back, "Does any of this appear familiar to you?"
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